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Walk uses Win32 controls directly — no GPU/OpenGL dependency — so the app renders correctly on VMware ESXi, Hyper-V and any other VM. No MinGW needed in CI; pure cross-compile with GOOS=windows. - internal/gui/gui.go: rewrite with Walk declarative API (3 phases: form → live run → summary); load/save config via native FileDialog; Closing event cancels running scripts cleanly - cmd/xetup/app.manifest: UAC requireAdministrator + ComCtl32 v6 + per-monitor DPI awareness (rsrc generates rsrc.syso in CI) - .forgejo/workflows/release.yml: drop MinGW, add rsrc generation step - go.mod/go.sum: remove Fyne and all its deps; only Walk (3 deps total) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
11 lines
274 B
Modula-2
11 lines
274 B
Modula-2
module git.xetup.x9.cz/x9/xetup
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go 1.24.0
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require github.com/lxn/walk v0.0.0-20210112085537-c389da54e794
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require (
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github.com/lxn/win v0.0.0-20210218163916-a377121e959e // indirect
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golang.org/x/sys v0.36.0 // indirect
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gopkg.in/Knetic/govaluate.v3 v3.0.0 // indirect
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)
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