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Walk uses Win32 controls directly — no GPU/OpenGL dependency — so the app renders correctly on VMware ESXi, Hyper-V and any other VM. No MinGW needed in CI; pure cross-compile with GOOS=windows. - internal/gui/gui.go: rewrite with Walk declarative API (3 phases: form → live run → summary); load/save config via native FileDialog; Closing event cancels running scripts cleanly - cmd/xetup/app.manifest: UAC requireAdministrator + ComCtl32 v6 + per-monitor DPI awareness (rsrc generates rsrc.syso in CI) - .forgejo/workflows/release.yml: drop MinGW, add rsrc generation step - go.mod/go.sum: remove Fyne and all its deps; only Walk (3 deps total) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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